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Results of survey on manpower needs and wages for the 2nd quarter of 2017 - Gaming sector

Statistics and Census Service
2017-08-22 11:27
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The Statistics and Census Service (DSEC) released survey results of Manpower Needs and Wages of the Gaming Sector for the second quarter of 2017. Survey coverage excludes junket promoters and junket associates.

At the end of the second quarter of 2017, number of full-time employees in the Gaming Sector was similar to that a year earlier, at 55,726, of which the number of dealers dropped by 1.3% to 23,980.

In June 2017, average earnings (excluding bonuses) of full-time employees in the Gaming Sector stood at MOP23,080, up by 4.6% year-on-year. Average earnings of dealers increased by 5.1% to MOP19,930.

Job vacancies totalled 923 at the end of the second quarter of 2017, up by 336 year-on-year. Most of the vacancies (51.1%) were for clerks and 270 of them were for dealers.

In terms of recruitment prerequisites, 30.9% required work experience while 73.1% required senior secondary education or lower; requirement for knowledge of Mandarin and English accounted for 65.7% and 35.1% respectively.

In the second quarter of 2017, a total of 1,035 new employees were hired, surging by 56.8% from 660 in the same quarter of 2016. Furthermore, the employee recruitment rate (1.9%), the employee turnover rate (1.7%) and the job vacancy rate (1.6%) went up by 0.7, 0.2 and 0.6 percentage points respectively year-on-year. These indicators suggested that the human resources situation in the Gaming Sector was rather stable.

As regards vocational training, the Gaming sector had 57,934 participants attending training courses provided by the enterprise (including courses organised by the enterprise or in conjunction with other institutions, and those sponsored by the enterprise), down by 27.0% year-on-year. Most participants attended courses in Gaming & Entertainment Services (45.6%), followed by Business & Administration (28.2%). The majority of courses were organised by the gaming enterprises, and the number of participants accounted for 98.7% of the total.


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